rpg maker save edit
you can change the fonts in the options screen. you can also change the zooming level of the map. you can also change the sound settings for the sound effects, music and dialogues. there are also 3 sound settings, which are: mix sounds, mono sound (allows only one sound to play at a time, say when a script is playing a sound and in another script another script is playing the same sound, it will only play one of them at a time), and multi sound (allows all scripts to play the same sound at the same time).
in the rpg maker save editor, go to the edit menu and click the save button next to the file name. in the next window that comes up, you should be able to see the file name and version. click the save button. the window will close and replace the currently saved version.
now if you exit the editor and go back to the data field, you should see the old version as well as the new version. click the option button next to the data field and select reset to defaults. note that if you do not go back to the editor and you exit the game, the data field will also reflect the new default settings.
save the game and you should be able to load it later on. if for some reason you do not load it, go back into the editor and set the version and save data fields back to how you had them before. close the editor when you are finished.
the fmp20 oz only offers a small 5ml bottle capacity. fill the straw to the top. it is recommended that the straw be filled to the top of the bottle because if you do not you risk the straw slipping down inside the bottle and only allowing part of it to come out of the top. when the straw reaches the top, press it firmly down and make sure it stays on top of the beer.